

The diffrent velocities for throwing bombs can be a bit annoying but also a bit tricky and after awhile you get quite used to.Since you can teleport to the top of a stream, it's possible to leave the first screen and you'll end up with a black screen, no character and no way to go.Additionally due to this you'll be able to 'tunnel' through tiny space that you normally wouldn't be able to pas through. If it's wanted maybe there shouldn't be an instante teleportation from under the stream to the top but a more slowly traversal. This could be a nice feature but it could also not be wanted. If you stand under a sand stream you'll be able to jump all the way up.Standing on a bomb only kills you sometimes.Although you should mention that somewhere. Edit: Just figured out that will to the trick. There should be a restart button, because if you've run out of bombs you've sometimes lost.One should either allow multiple bomb placements or disallow any bomb placing command but never make it semi work. If you press X again before the last bomb has exploded, you won't set a bomb, but in stead the 'command' gets put on a some sort of queue and as soon as the other bomb explodes it throws/places the bomb in that direction you're just walking.You can check out the rest of the entries here.I really like the game play and the pixl graphics!īut it has also a 'few' bugs you maybe alread know but I'll mention them here anyway: But his game is slick and stylish and definitely a must play of the Ludum Dare entries this year. Notch (of Minecraft fame) has been a regular competitor in Ludum Dare, and his game is documented in length here. With a delightful atmospheric soundtrack and easy to learn controls, the game is already something I plan on going back and continuing to play. It’s so simple, and easy to fall into a trap where you just can’t stop playing. All you have to do is stack three blocks of the same color on top of a green planet that you rotate. You can play it here.Ĭube cube cube by rezoner is another game that falls into that instantly addictive category. XYZ by ataxkt is a “unique atmospheric puzzler about shape and space across dimensions.” As one of the commenters said “I don’t know if I was stumbling on the answers or if my brain was subconsciously figuring them out.” With a non-invasive sound track and a simple interface, it’s an incredibly stylish and fun game.
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It’s definitely worth a FULL play through, and you can do so here. The game is hard to explain, but as a one commenter put it, “This is not only a game, it’s art.” I personally enjoy the way that the developer gave instructions to play the game without explicitly stating them. Where therefore we go by pjchardt is a game that has stuck with me since I started playing it. The game feels like a finished product, and not like something hacked together in 48 hours by a single developer. You bounce on top of a set of chime like objects towards the top of a tower. On the mildly addictive side of things is hru by gilmore606. The point of the game is to draw obstacles and send all of the particles into the black hole. Though the controls can be a bit precise and not as finely tuned as a more developed game, the music is appropriate, and the whole game has a very beautiful, polished feel. Particle Swarm (not pictured) by KamuKuda is another fascinating game. It is a very zen game, and you can play it here. While the game is silent, it involves tracing a small predetermined path with your line. The game is a pretty inventive use of the minimalism theme, since it is a one button game. The first game that caught my eye was (Follow the) Line by Chman.
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Note: For this article you may need to download the Unity Web Player, but if you’re an indie game fan you might already have it.

World of Goo was originally a Ludum Dare entry. In past years, developers have used Ludum Dare as a chance to test out concepts and to create bits of games. The theme this year was “minimalism,” and it’s interesting to see what developers made with such a simple concept.
